Report Card: Good Company (Review)

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Jonny CHave you ever wanted to run your own tech company? You could start from scratch, and finish by producing a computer you have designed on your own. You would be able to make all the decisions on designs, production, price, and employees. This is exactly what you can do in Good Company.

Good Company is a production and management simulator developed by Chasing Carrots. You play as a young man that is returning to his hometown to build a business. Starting in your garage, with only a crafting table, you must grow your operation. If you can keep from going bankrupt, you just might survive.

The game has a campaign that is designed to walk you through from the basic production of a simple part, to massive large-scale production of computers. This campaign does a good job of guiding and walking you through from one advancement to another. You are given clear goals, and your guide will help make sure you understand the steps to get there.

I did run into a few issues as I tried to progress through my given goals. There were times when I would need to upgrade something and just not be able to do it. I could find the button, but it would not let me actually press it. I was unable to find any indication of why I could not do the upgrade, and I could not complete my goal without it.

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Honestly, the issue could have been my own stupidity. The directions felt clear throughout the game about what I needed to be making, what I need to build to make or research items, and what my specific goals were. Where the directions failed was about the little things. Most of these I could easily figure out, but not all.

Good Company really shines when you get into the logistics. This is the part of the game where you need to get the raw materials and simple parts to where they will be used. As the game progresses, you will need to get one raw material to be made into a simple part, then to be made into a more advanced part, then to be used for the final product. There can be many layers to this, and getting it right is key.

To make the logistics work the best, you must place logistics stations, shelving, and workstations in the correct places. You also must hire enough people to work all these spots. If you don’t have it set up properly, you could spend more than you need to on employees, or have employees sitting around without the materials they need. Either of these situations will reduce the profits of your company and make you go broke.

Further issues come with making sure you have enough of the different workstations. You must produce enough parts to be able to make the final products. You need to produce enough of the final products to deliver the desired amount. Once again, if you do not make the correct decisions here, you end up spending too much money or not having enough supplies. Either of these situations can make you go broke.

As you might suspect, Good Company can become a very stressful game. I found it relatively easy at the beginning, but, about halfway through the campaign, I was so stressed out that I almost threw my laptop. I found myself needing to build more and more workstations to keep supplies going to the final product. Then I needed more logistics workers to move the parts around. Then I needed more assembly stations to meet the number of final products I needed to produce a week. Then the cycle continued.

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By the time I decided I was done with the game, I had a room full of workers, some of them missing needed supplies, and I had gone bankrupt. I just could not get it right. I threw my hands in the air and walked away. Granted, this was after having a great time playing for about 10 to 12 hours.

I tried out the free play for a while as well. The only goal here is to keep going and not go broke. I plan to put more time into this because you can take your time. All you have to do is keep making more money to give yourself a buffer before you expand your company.

If you are someone that enjoys business and simulation games, I believe this is a must-play. It absolutely gives you all the power, control, and stress of running a small business. If simulation games are not your thing, just stay away from this. I hope to return to this game in time, but I need to take a break from the stress.

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