This year marks the 25th anniversary of the Nintendo 64. It is famous for being the console that revolutionized 3D graphics in gaming and proved that you could do 1st person shooters on a home console. Many consider it one of Nintendo’s best consoles due to the groundbreaking move to 3D and the amazing catalog of games that came with it.
We felt we couldn’t let this anniversary go by without a celebration, so we gathered the entire Mega Dads team to rank their 25 favorite games for the N64. We then gave a point value to each position on the list and averaged them out to create the definitive ranking! From Mario and Zelda to Pilotwings and Turok, the N64 had it all! Here are the 25 greatest Nintendo 64 games!
Blast Corps was one of Rare’s first games for the N64 and is a dream for anyone who enjoys destruction. The game is made up of 57 levels with the goal of clearing the path for a vehicle carrying a nuclear weapon by any means necessary. A huge array of vehicles are available to complete this task – from standard construction equipment to giant robots. Once the path is cleared successfully, the player is free to explore the map to discover different vehicles and secrets. Each map also has some challenges that once complete reward the player with medals and other unlocks.
While there’s no multi-player included in the game, it is quite fun in a party setting with observers helping to solve the puzzles. The music gets more frantic as the timer counts down and the games difficulty really ramps up as the levels progress. There is a ton of replayability in finding all of the secrets and getting a high enough score to get that next medal! –Jason
As the sequel to the original F-Zero game, F-Zero X was the first of the series with 3D graphics. It took F-Zero’s colorful, fast-paced futuristic racing to the next level, pitting the player again 29 other racers to see who brings home the gold. F-Zero X ran incredibly smooth and boasted a wide variety of vehicles to choose from, numerous brand new designs as well as several from the original game. F-Zero X was also the first of the franchise to introduce a new “death race” mode where the racer was tasked with destroying their opponents as quickly as possible. -Brandon
Controversial opinion incoming but I believe Diddy Kong Racing is vastly superior to Mario Kart 64 in every conceivable way. The characters are more varied, the courses are more fun, the battle mode is WAY better and of course you can race on land, sea and air.
The feature that really sets this game apart however has to be the adventure mode over-world where players have to travel to new areas by unlocking them ala Mario 64. It’s a shame we never received a follow-up to this premiere kart-style racer because the ideas on display here really carried the genre forward. –Adam
After the success of the snowspeeder level of Star Wars: Shadows of the Empire, Factor 5 set out to make a game with a full emphasis on flight combat. Enter Star Wars: Rogue Squadron. With Factor 5 responsible for the game mechanics and LucasArts at the helm of the story, you end up with an incredibly fun, buttery smooth flight from the dunes of Tattooine to the vast oceans of Mon Calamari. Even better, you’re presented with an arsenal that will seat you in the cockpit of iconic fighters like the X-wing and Y-wing as well as more unique crafts like A-wings and V-wings. -Brandon
The Legend of Zelda: Ocarina of Time changed everything about the Zelda franchise overnight, and its sequel had some big shoes to fill. Instead of going bigger, The Legend of Zelda: Majora’s Mask opted for a smaller, more intimate experience. A smaller overall world filled with more details and stories. Everyone in Clock Town, the central hub, has a schedule and a narrative all their own. These townsfolk are fully-realized characters, not just NPCs like they are in so many other games. When the situation gets grim, and the moon’s impact is imminent, some of them hide, some panic, some make their peace and embrace the end.
Oh, right, the moon is going to crash into Clock Town in three days, if you didn’t know. Link has to use the Ocarina of Time (the object, not the game) to repeat those three days over and over until he can get what he needs to stave off the disaster. I’ve seen a lot of people criticise the looping nature of Majora’s Mask, but I feel like the loop is its biggest strength. You’re going to run across characters at multiple points in their routine, and they’ll have something new to say at each point. You’ll find characters that have quite clearly experienced some recent trauma, and you can find them earlier in the loop to try and prevent it from happening. You can spend an entire loop trying to reunite lovers, or just learning about your favorite townspeople. The loop is what makes The Legend of Zelda: Majora’s Mask special, and I don’t think any Legend of Zelda since has come close to this level of world building and storytelling.
The Legend of Zelda: Majora’s Mask is my absolute favorite Nintendo 64 game, and it is a CRIME that it sits this far down on our list. -Will