Can Starfield Live Up to the Hype?
"It's like 'Skyrim' in space." With those words (and other grandiose claims) Executive Producer Todd Howard has set the bar for Starfield high into the stratosphere. After all, Skyrim is considered by many to be one of the greatest video games ever made.
Bethesda Games Studios is clearly focused on delivering another immersive game of grand scope to explore. The real question is, will everything come together to earn ‘Skyrim-level’ critical-acclaim.
Today, guest contributor & RPG enthusiast David Jones @ShogunOfTruth will help break down what we’ve seen so far. Of course, we are going see much more of the game prior to launch, but first impressions are important & could be a sign of what’s to come.
WHAT WE KNOW SO FAR…
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Starfield takes place around the year 2310, twenty years after the Colony War, during a time of uneasy peace between the United Colonies and the Freestar Collective (two of the game’s main factions.)
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You’ll play as a member of Constellation, an organization of space explorers that Todd Howard describes as ‘“NASA meets Indiana Jones meets the League of Extraordinary Gentleman”
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When asked to expound on the main conflict of the game Todd Howard reiterated the focus would be on Constellation’s desire to explore the mysteries of the universe and the effort to locate ‘old Earth artifacts’ and discover their origin.
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Pete Hines offered an especially clear and bold proclamation the day after the gameplay reveal, saying “When we say ‘epic RPG’, we mean all of the stories- all of them.”
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Starfield will feature “over 300 actors and over 150,000 lines of dialogue“ that’s more than double the amount used for Skyrim. and it will feature a classic silent protagonist.
Antonio @HypeCaster
Spending hours in character creation, choosing a background & agonizing over which traits to choose. Researching which stats I should invest in to suit my pacifist play style. Examining every skill-tree, item description, and crafting menu- inject all of it into my veins!
Of everything we were shown in the gameplay reveal, the brief look at character creation did the best job to reassure me that Bethesda will deliver the depth & complexity min/max nerds like me crave.
Antonio @HypeCaster
In Starfield you will be able to pilot a starship & engage in ship-to-ship combat. What we saw of the space crafts interior and exterior looked intricate and beautiful. The huge revelation was that you’ll be able to construct a ship from a wide selection of components & choose crew members to populate it. I doubt the system will allow a Mass Effect level of depth, but it would be great if you could develop some type of relationship with a hand-picked colorful cast.
A strange design philosophy is at play in Starfield in that space & planet-based areas are considered separate ‘realities’. So we won’t be able to fly our ship from space down to a planet surface. The claim seems to be that the travel sequence would not really add anything worthwhile for the player, that this leg of the journey is filler- I couldn’t disagree more.
Moving from planet to planet seamlessly in No Man’s Sky was jaw dropping & solidified the massive sense of scale I feel is important in space exploration games. In the end I expect the true reasoning is that they really needed landing sequences to conceal load times.
David Jones @ShogunOfTruth
When Starfield hits shelves in 2023 (barring any more delays), it will have spent over 7 years in the oven. It would be an understatement to see there are high expectations.
I dislike Fallout 76. It was a bad idea, with even worse execution. I know Starfield has been the primary focus of the core team at Bethesda Game Studios, and that 76 was built by the newly absorbed Austin branch of BGS- still it's hard not to worry if Starfield could suffer the same fate. What if Starfield is in the hands of some of the same people responsible for 76 and it falls victim to bad decisions or bad execution.
Everything I’ve seen so far tells me that lessons were learned from Fallout 4 and Fallout 76. It looks like we are in store for an amazing open-world space RPG and a return to glory we have been waiting for since 2011’s Skyrim.
Of course, the gameplay reveal was a presentation of the game at its best. An optimal slice, designed to please fans. But soon we will experience the game for ourselves, and as we write our story, we may see the game at its worst.
What really awaits us? Choice and discovery, or bugs and frustration? Only the stars know.